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TROOP JUGERNORT
January 1993 : Graphics - sunteam_paul and sunteam_ian : Program - sunteam_paul : Music - sunteam_phil and sunteam_paul
We loved making up stories and we loved copying art and graphics. So we combined the two to create Troop Jugernort chapter 1. For those interested, it is pronounced the same as Juggernaut but the spelling was intentionally wrong. The reasoning for this was partly because we just wanted to be different and partly because the word was too long to fit on the title screen. We never actually worked out the relevance of the title to the actual story, but it sounded good.
The concept of Troop Jugernort was to create an interactive story while using out talent for blatantly ripping off art and graphics from other games to do it. To show we weren't trying to cover this up, we intentionally credited every source at the end of the demo. We formulated a future world where continents had split and political boundaries had shifted. In the centre of all this was the emergence of a man who was like an empty container waiting to be filled - relying on instinct only, he holds unimaginable power that he does not realise.
The demo itself has a couple of interactive areas - a clickable map and a simplistic fighting stage. There was a fair bit of work done for chapter 2 as well as some initial programming but it was never finished. As a bit of trivia, each chapter was going to be named after a video game, the first being Bloody Wolf (Arcade/PC Engine).
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Much of the character design was taken from Dragon Ball. |
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We have the Neo Geo's Mutation Nation to thank for the title screen. |
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Oh look, it's the reporter from Alien Storm. |
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I think this was original. The colour cycled sea worked quite well. |
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A wolf from Project A-ko. |
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TROOP JUGERNORT CHAPTER 2
Sadly never finished, chapter 2 had some nice backdrops ready to go, mostly stolen from Neo Geo games.
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That looks like the Aero Blasters/Air Buster skyline to me...
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